Thursday 27 August 2009

Heavy Rain

Any Sleuths at GC09 would have picked up that Heavy Rain, from those nice people that brought us Fahrenheit, has a 2000 page script, compared to the average game that has around 95 - 125 pages.
But remember the story of Heavy Rain provides the option of choosing to figure out who the Origami Killer, by taking on any one of four playable characters and switching between them.

But if we have four characters to switch between and with each we choose one of a selected range of paths to take, the actual number of pages we encounter diminishes.

Sure if it was one character interacting with n+1 npc’s with a fairly linear story with a small range of possible branches it would be 100% of the pages having to be available along a gamer controlled narrative pathtime.

But this same gamer pathtime will only experience 25% of the full potential route potentially available from the 4 characters of Heavy Rain. this brings the actual number of pages available experienced down to 500.
Then factor in the actual path chosen by the player from those available and the number drops into the average range.

And average can vary between the fixed script of games like Resistance 2 and COD through to Games like Mass effect and Fallout.

Ideally I’d like each member of my family to play as one character through the game – but that would have to include the dog to make up the numbers. then we could watch the whole story unfold.

I don;t suppose there is any hope of online multiplayer / singstar style crossover so we can see what happens to the other characters.
Or is there going to be a special edition with movie game play of the four stories.

To be honest I gave up with Fahrenheit. all that endless button selection started to get on my nerve.

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